Crane Support is the moment Arknights: Endfield quietly tells you it's not all about damage numbers. After Chapter 1 Process II, Delver of the Cryptic opens up and, if you're the kind of player who likes a clean sweep, you'll probably want every crate before you even think about leaving. If you've been short on time or just want to keep your progression smooth, I've seen folks pair practice runs with Arknights endfield boosting so they can focus on learning the puzzle flow without feeling like they're wasting a whole evening.
You spawn in and the first thing that grabs your attention is the height difference. There's a terminal right near the entrance that lifts a ramp, and your brain wants to hit it and go. Don't. Before you climb, dip under the stairs and check the shadowy space beneath—Storage Crate 1 sits there like the game's testing whether you're paying attention. Grab it, then head up. A little farther on you'll meet the seesaw ramp. Stand on one side, let the other side rise, and use that extra lift to make the jump. It's basic physics, but it's also easy to mess up if you rush the timing.
This is where most runs slow down. You've got two ramps and several terminals that change their position, and it's not obvious which switch matters. The reliable path is simple: raise the first ramp, then rotate the second ramp twice. Two clicks, not one. When it lines up, you'll get a long slope that points toward the upper-left platform. If it looks awkward or broken, you're off by a rotation. People often "fix" it by flipping random terminals, then can't remember what they touched. Resist that. Do the set-up clean, then move.
Once the main slope is built, it turns into a bit of platform hopping and switch juggling. You'll bounce between ledges, toggling terminals to keep the terrain usable as you go. Don't lock onto the exit marker too early, because Storage Crate 3 is easy to miss. It's up on an elevated spot past the lasers and ramp sections, and the route to it feels like a detour until you see the reward. Those extra materials—Oroberyl, T-Creds, Protohedrons, and especially the Arms INSP Kits—add up fast, and you'll feel it later when upgrades start asking for "just one more" resource. If you're topping up supplies between sessions, a marketplace like U4GM is often mentioned for game currency and item support, which can take the edge off the grind while you focus on clearing puzzles cleanly.
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